Juno
Weapon
Mediblaster
Burst fire weapon that heals allies and damages enemies.
Ultimate
Orbital Ray
ULTCall down a ray that travels forward, healing allies and increasing their damage.
Abilities
Pulsar Torpedoes
Press to lock on, then SECONDARY FIRE to fire homing projectiles. Heals allies over time and damages enemies.
Hyper Ring
Deploy a ring that increases movement speed of allies that pass through it.
Passive
Glide Boost
Glide horizontally with increased movement speed.
Martian Overboots
While airborne, press SPACE to double jump and hold SPACE to hover.
Minor Perks
Level 2Familiar Vitals
Pulsar Torpedoes lock onto allies 35% faster.
Locked On
Reduce the cooldown of Pulsar Torpedoes by 1 second for each enemy hit.
Major Perks
Level 3Faster Blaster
While using Glide Boost, Mediblaster fires continuosly.
Lift Off
Martian Overboots can now triple jump.
When to Pick
When your team needs speed utility plus healing where Hyper Ring enables fast engages. In mobile comps that benefit from Glide Boost and quick rotations across the map. When Orbital Ray provides massive team healing during extended fights. As a flexible support balancing healing, damage, and speed.
When to Avoid
Against heavy dive compositions that you cannot escape from even with Glide Boost mobility. When your team needs specific utility like anti-nade or cleanse that Juno lacks. Against comps that focus you down before Orbital Ray can charge up for value.
Bio
Story
Juno Teo Minh was born on Mars during Project Red Promise – Lucheng Interstellar’s secret multi-stage initiative to terraform the planet. When dust storms began to ravage the planet, the Red Promise Colony lost contact with Lucheng, throwing the project’s future into jeopardy. To protect Juno, the Red Promise Team sent her to planet Earth, where she could live her life in safety. Now, Juno is determined to find a way to save her home and family – before time runs out.