Team Compositions
Learn the main comp archetypes and when to run each one.
Dive
divePhilosophy
Jump on isolated targets as a team. Overwhelm one player, then fight 5v4.
How to Play
Wait for a target to separate, then everyone dives them simultaneously. Speed and coordination win.
Countered By
Brawl comps with lots of close-range damage and CC (Brigitte, Reaper).
Brawl
brawlPhilosophy
Stay grouped, walk forward together, win at close range.
How to Play
Speed boost in, Rein swings, everyone fights in a tight group. Healing is concentrated.
Countered By
Poke comps that kill you before you get close.
Poke
pokePhilosophy
Win the fight before it starts by dealing damage from range.
How to Play
Hold angles, use long-range damage + Discord to get picks. Don't engage until you have the advantage.
Countered By
Dive comps that close the distance and force close-range fights.
Rush
rushPhilosophy
Fast and aggressive. Overwhelm with speed and sustain.
How to Play
Speed in, teleporter flank or direct engage, overwhelm with sustained damage and healing.
Countered By
Ranged poke and sniper comps that kill you during the approach.
Anti-Dive
anti-divePhilosophy
Punish dive comps by stacking close-range CC, peel, and burst damage. When the enemy dives in, they get stunned, slowed, and melted before they can escape.
How to Play
Stay grouped and wait for the enemy to engage. When they dive your backline, peel with stuns, knockbacks, and burst damage. Brigitte, Cassidy, and Torbjorn are core anti-dive heroes. Punish overextended divers and collapse on them as a team.
Countered By
Poke comps that outrange your close-range abilities. Long-range damage that never commits to a dive for you to punish.