Doomfist
Weapon
Hand Cannon
Short-range weapon with spread. Reloads automatically.
Ultimate
Meteor Strike
ULTPress Q to leap up into the air. Move the targeting circle, then press ABILITY 3 to strike the targeted area.
Abilities
Rocket Punch
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
Seismic Slam
Leap and smash the ground.
Power Block
Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch.
Minor Perks
Level 2One-Two
Hitting an enemy into a wall with Rocket Punch reloads all Hand Cannon and overfills ammo by 2.
Survival of the Fittest
The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.
Major Perks
Level 3Aftershock
Enemies hit by Seismic Slam are slowed by 40% for 2 seconds.
Power Matrix
Power Block absorbs projectiles for the first second of its duration.
When to Pick
Against squishy backlines you can dive and burst down quickly. Maps with tight spaces for wall bounces on Rocket Punch. When enemy lacks CC to interrupt your slam and uppercut combos. With dive supports like Kiriko who can follow your aggressive plays with Swift Step.
When to Avoid
Against Sombra whose Hack removes your entire ability kit. Against Orisa who Fortifies through all your stuns and knockbacks. Against Zarya who bubbles your intended targets. When enemy team groups tightly and peels well for each other.
Bio
Story
A highly trained fighter and born leader, Akande Ogundimu lost his right arm in the Omnic Crisis, then joined Talon. Rising through the ranks, he killed his boss – the previous Doomfist – taking his eponymous weapon and title. Now, he is determined to plunge the world into a new conflict for his own mysterious purposes.