Sigma
Weapon
Hyperspheres
Launch two charges which implode after a short duration, dealing damage in an area.
Ultimate
Gravitic Flux
ULTManipulate gravity to lift enemies into the air and slam them back down.
Abilities
Kinetic Grasp
Absorb projectiles in front of you and convert them into extra health.
Accretion
Gather a mass of debris and throw it at an enemy to knock them down.
Experimental Barrier
Hold to propel a floating barrier; release to stop. Press again to recall the barrier to you.
Minor Perks
Level 2Kinetic Cycle
Absorbing projectiles with Kinetic Grasp also reduces Accretion's cooldown.
Hyper Regeneration
40% of Hyperspheres' damage restores Experimental Barrier's Health.
Major Perks
Level 3Hyper Strike
Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies.
Levitation
Activate and hold Double Jump to briefly levitate upward.
When to Pick
Poke comps that play at mid-range where Hyperspheres excel. When you need a tank that contests high ground with deployable barrier. Against grouped enemies where Gravitic Flux gets devastating multi-kills. Maps with medium sightlines where Accretion stun has high value.
When to Avoid
Against dive comps that get in your face like Winston and D.Va. Against Sombra whose Hack strips all your abilities and leaves you defenseless. When your team needs a frontline brawl tank to walk forward aggressively and create close-range space.
Bio
Story
The celebrated astrophysicist Siebren de Kuiper's life changed forever when a failed experiment gave him the ability to control gravity but splintered his mind. Now, he struggles to maintain his connection to reality, unaware that Talon is manipulating him to their own ends.