Busan
Key Positions
Downtown Main Street
Long straight street with excellent sightlines; snipers and hitscan heroes dominate this area
Sanctuary Temple
Elevated temple area with pillars providing cover; the high ground around the point is critical
MEKA Base Platforms
Elevated platforms inside the MEKA Base facility; provide crossfire angles over the point
Downtown Side Buildings
Buildings flanking the main street; provide off-angles and flanking routes
Sanctuary Mega Health Pack
Health pack near the temple area; controlling it provides sustain during extended point fights
MEKA Base Side Rooms
Rooms flanking the MEKA Base point; flankers use these for surprise attacks on the backline
Attack Strategy
Defense Strategy
Recommended Comp
Downtown favors poke with long sightlines. Sanctuary works well with dive or brawl depending on the enemy. MEKA Base rewards flexible compositions that can fight in both open and enclosed spaces. Sigma is a strong all-around tank pick across all three sub-maps.
Hero Picks
Tips & Tricks
- ★ Busan has three very different sub-maps; being willing to swap heroes between rounds gives you a significant advantage
- ★ On Downtown, the long main street sightline is one of the best sniper angles in the game; respect it
- ★ On Sanctuary, the temple pillars provide cover; use them to play around line of sight during point fights
- ★ On MEKA Base, the side rooms are critical flank routes; always have someone watching them
- ★ D.Va is a strong pick across all three Busan sub-maps due to her mobility and Defense Matrix
Sub-Maps
Downtown
Long straight streets with excellent sniper sightlines. Use buildings for cover and approach from side streets. The main road is a kill zone for Widowmaker. Control the high ground in buildings overlooking the point for a major advantage.
Sanctuary
Temple area with pillars and high ground. Use the pillars to play around line of sight on the point. The temple elevation gives an advantage. Environmental edges near the sides enable boop kills from Lucio or Pharah.
MEKA Base
Indoor facility with elevated platforms and side rooms. Control the platforms for crossfire angles on the point. Side rooms provide flanking routes. The enclosed space makes brawl viable but the platforms also support poke and dive.