Elevated roof of the western saloon on first point; attackers can take this to get an angle over defenders on the point
Soundstage High Ground
The soundstage building overlooking the first capture area; one of the strongest defensive positions
Cafe Building
Side building near first point that provides cover and high ground access for attackers approaching
Mega Health Pack (Alley)
Located in an alley between the western set and the escort section; critical sustain resource
Studio Gate
The gate area near the final delivery point; defenders hold this as their last stand position
Director Platform
Elevated platform near the final point with commanding sightlines over the delivery area
Attack Strategy
Push through the western movie set on first point using the left side cafe building for cover and high ground access. Take the saloon roof to pressure defenders from above before dropping onto the point. On the escort phase, use the soundstage interiors and side alleys to bypass main sightlines. For the final push past the studio gates, coordinate a push using the side buildings for flanking routes and use speed boost to rush through the open stretch. Mixed compositions work well due to the varied terrain across all three sections.
Defense Strategy
Hold the soundstage high ground overlooking the first point capture area to control the fight from elevation. Use the western set buildings for cover and crossfire angles. On the escort phase, set up at the tight corners where the payload turns and use the buildings for off-angles. On the final section, hold the studio gate area and use the elevated platforms to deny the payload path. The director chair high ground near the final delivery is extremely strong for snipers and hitscan heroes to control the approach.
Recommended Comp
Flexible composition works best due to the varied terrain. Sigma or Winston tank depending on whether you prefer poke or dive. Soldier 76 and Hanzo for consistent damage. Ana and Lucio for healing and speed. The map transitions between open and tight areas so heroes that perform well in both are ideal.
Hero Picks
Sigma— Flexible barrier works across the varied terrain from the open western set to tight studio alleys
Hanzo— Mixed sightlines and wall climb access to rooftops make him effective on all three sections
Soldier: 76— Can take high ground with sprint and maintain consistent damage in both open and indoor areas
Ana— Elevated positions throughout give her excellent healing angles and anti-nade opportunities
Tracer— Multiple alleyways and side routes on the escort phase give her freedom to harass the backline
Tips & Tricks
★Hollywood transitions from open first point to tighter escort sections; be ready to adapt your playstyle
★The saloon rooftop on first point is a power position for attackers; taking it forces defenders to look up
★On defense, the soundstage high ground overlooking first point is extremely strong; prioritize holding it
★The alleys between buildings during the escort phase are great for flankers but also dangerous ambush spots
★On the final section, the director platform gives snipers a commanding view; take it on attack or hold it on defense